Loved Up
Loved Up is dating meets Match 3. My main contribution to this game was writing the core match 3 engine using Entitas ECS https://play.google.com/store/apps/details?id=com.pinkigames.fox&hl=en_US&gl=US
Loved Up is dating meets Match 3. My main contribution to this game was writing the core match 3 engine using Entitas ECS https://play.google.com/store/apps/details?id=com.pinkigames.fox&hl=en_US&gl=US
The Badge was a soft launched crime detective game. Responsibilities were lead Unity developer as well as being involved in product/design. The game had strong D1 retention and positive reviews but the team moved onto new projects https://m.apkpure.com/the-badge-unreleased/com.encom.thebadge#com.encom.thebadge-1
As part of a small team of developers I was one of two Unity engineers that oversaw the rise of Merge Dragons from indie game to top 100 grossing in the short space of a year. In particular I was in charge with implementing the core systems in order to run the monthly events as well[…] Continue Reading
This was project I briefly worked on whilst at Mediatonic. I was in charge of implementing the Gacha system for winning new dice.
“Fantastic Beasts – cases from the wizarding world” is a hidden object game that was developed to coincide with the release of the first Fantastic Beasts movie. The game follows a similar format to games such as criminal case where the player must solve hidden object scenes as well as a variety of mini games[…] Continue Reading
Bounty stars is a rogue-like/RPG set in space, with a mixture of storydriven elements, crew battles and ship battles. I worked on all aspects of the game. In particular I made tools for setting up the story elements, and engineered the procedural way in which they are displayed in the game. I also set up the animation[…] Continue Reading
A simple shooting game to demonstrate principles of investing. The interesting part of this project was create a parabolic inverse kinematic sovler for calculating the parabolic trajectory of the projectile once the player had clicked. There turned out to be an exact analytical solution to this, which was ideal as a general IK solver wouldn’t[…] Continue Reading
This was a great game to work on. The aim of these games is to introduce computer science principles to a young audience. I made the message sorting game as well as the car pathfinding game. Teaching principles such as conditional statements and pathfinding algorithms to an audience of around 5 years-old was a massive[…] Continue Reading
My baby project at the moment. Think F-zero-X but built for mobile. Same fast gameplay, 30 racers on track. But with controls optimised for mobile. So cars are constrained to lanes, making it more a game of controlling speed through the corner than it is in picking the right line. In that sense it borrows[…] Continue Reading
Wolfblood shadow runner is a unity app made for the cbbc show “wolfblood”. The game has two main parts – an endless runner mode and a story mode. The gameplay is similar to other endless runners such as subway surfers or temple run. In this game you play as the wolf and swipe to avoid[…] Continue Reading