Vector Field – Dev post 02

Been spending a tonne of time perfecting the feel of the game and the camera, check out the video above. Really pleased with the results, feels like the main focus now is putting some kick-ass 3D assets into the game. Speaking of which here’s some amazing concept art for the game courtesy of ScribbleImp

Vector Field – Dev post 01

Previously you’d have noticed in previous gameplay footage that the game is set in space with no describable environment around the track. In order to really show off the beautiful sweeping curves of the track and not going too full blown with the environment for performance reasons it’s been decided to have at least some[…] Continue Reading

Bloom + weapon = awesomeness!

Spent the holidays adding bloom and weapons to the game, alongside doing a large refactor. Splitting the track interaction logic from the input logic. Allowing player cars, AI cars and projectiles to be built from a combination of these components. I’m sure I’ll write all this up in a blog post… eventually 🙂

m0bius Racing – Mark II

Last time I blogged about my racing game I said there were a lot of changes. Fast forward two years and there’s little or no original code left in the game! Over the next few weeks I’ll blog about my new what’s changed, my vision for the game, and some of the technical details of[…] Continue Reading

M0bius Racing

Yo! So lots of changes in the game since I last posted about it. Finally finished a major refactor of the code to make the transitions between track sections more stable, and to make the game in general a lot more extensible. I’ve opted for what’s best described as an MVC style framework so these[…] Continue Reading

Wii Sports – Unity

  In order to increase my Unity skills I’m gonna clone the Wii Sports games over the next few weeks. I thought these were a good target as they are simple 3D games and can be made relatively quickly with scope to put into practice many of the game dev principles used in Unity. The[…] Continue Reading

London Game Space – Multiclash 1

It was great to head down to London Game Space for one of their first events last night – Multiclash. An assortment of local multiplayer games, a bit like the Wild Rumpus, but on a smaller scale. Of course I had to bring along my racing game to show people and get some feedback. Although[…] Continue Reading

Gameplay Video

OK. This is it. Early gameplay footage of “un-named mobile racer”. (Incidently if you can think of a good name let me know. So far I’ve thrown out “Project Xenon Racing” and “Neutrino Slipstream”)     The game is a one-touch racing game with lane-changing and weapons. Despite the high number of buttons for a[…] Continue Reading

New Blog!

Hi Everyone! Welcome to my new blog. I was posting game related stuff under “Gazanka Games”, but that name had to go for a number of reasons. So I’ve found a new home here. Over the next few weeks I’ll be collating all the games I’ve made, and maybe even squeeze in a blogpost or[…] Continue Reading

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