M0bius Racing – Unity3D (WIP)

My baby project at the moment. Think F-zero-X but built for mobile. Same fast gameplay, 30 racers on track. But with controls optimised for mobile. So cars are constrained to lanes, making it more a game of controlling speed through the corner than it is in picking the right line. In that sense it borrows[…] Continue Reading

Basketball – Unity
Jumble Maze – Flash/AS3

Jumble Maze – Flash/AS3

Made as part of the Global Game Jam 2014. The theme was “We don’t see things as they are, we see them as we are”. We made a local multiplayer maze game that switched between two states, ordered and jumbled.

Tweet Boxing – AS3/Adobe Air

Tweet Boxing – AS3/Adobe Air

Tweet Boxing was made as part of Digital Sizzle 9 art hack. An event that brought together artists and developers to take data and turn it into something cool. We made a game that took peoples twitter data and analysed if they were more introverted or extroverted. Then crafted a player profile based on these[…] Continue Reading

Spell Shatter (WIP) – Flash/AS3

Spell Shatter (WIP) – Flash/AS3

This turn based online multiplayer strategy game was made for the player.io epic game contest in February 2013 using the mvc framework robotlegs. Made in collaboration with Scribble Imp. We didn’t win a prize, and the game remains unreleased. Right now I’m paper-prototyping some major changes to the game mechanics. Ultimately the game may become[…] Continue Reading

Trianglets – Flash/AS3

Trianglets – Flash/AS3

Trianglets is a puzzle game based on the classic Lemmings, written in Flash/AS3. After leaving uni, I took a few months to work on this full-time and this is the result. It was a big learning curve for me, but I’m proud of the results.

Tumbling Tower – Corona sdk
Asteroids – Flash/AS3
Super Hooper – Flash/AS3
Battle Snakes – Flash/AS3
(c) Downtime Games